Star Wars: The Old Republic (SWTOR) has changed the free-to-play MMORPG and priority changes with the release of the Onslaught extension released last October. For those unaware, SWTOR can play free MMOs with an optional subscription, and former paid players are known as a priority. BioWare has announced that it will be making some changes to the limits that non-subscribers encounter in the game. The following is a brief summary of what's new in SWTOR with swtor credits.

Credit limit increase
Gone are the days of buying 1 gallon of Bansa milk for 5 credits. When SWTOR first developed the Free-to-Play and Preferred models, the credit limits of 200,000 and 350,000, respectively, seemed to be significant. Over the years, it has become a simple truth that these credits do not buy the previous ones. As the game grows, so does the economy. With this in mind, SWTOR will increase the credit limit for Free-to-Play and Preferred members to 1,000,000 credits.

Good or bad: Increasing credits can help players a lot, so it's definitely a big change for non-subscribers. Prior to this, it can be tedious and tedious to retreat little by little just to use AH. I felt like going to an ATM IRL.

Extra fast bar (hot bar)
The quick bar is another feature that is restricted on different types of accounts. Currently, there are 6 subscribers available, but only 4 Preferred accounts and 2 Free-to-Play accounts. When this system was first designed, there were at most four available. With this in mind, SWTOR will be adding quick bars to priority and free play accounts, increasing to 5 and 3 respectively. With this addition, players will be able to use more abilities, mounts, and mini-pets right out of the box.

Good or bad: this is good news. I need a quick bar because SWTOR has quite a few class abilities and other executables and I love putting them on these bars. Limiting them in the first place seemed greedy - many F2PM MORPG games of the time kept it off the quick bar.

Medical probe and fast travel
Finally, there are changes to Med Probes and Fast Travel. Medical tests allow a character to revive at the place of death instead of recovering at the medical station. Quick Travel allows your character to quickly move to points that are on the current planet. Both of these features are available primarily to subscribers, but Preferred and Free-to-Play players are only available in consumable versions of Cartel Market. Both of these features will be removed from the poster market and all players will be able to revive or fast travel, if applicable.

Good or bad: decent. This will improve your quality of life, but it won't be a game changer for F2P players.

Are they enough?
It's a good first step that BioWare is gradually beginning to relax these restrictions. But is it too late considering how the MMORPG landscape has evolved? Today you can find many free titles and Buy to Play titles for events that completely ignore these trivial restrictions. What you can do with SWTOR is look at the game from the perspective of a new player in 2020 and assess what can improve the overall experience. One way to do this is to make early extensions available to priority players for free. This means that if you have spent any form of money in the game, it will be prioritized and eligible. This makes sense as the game is getting a brand new extension in September of this year. It can also give new players an idea of ​​what to expect in the meantime to justify their subscription.