Grinder Gear Games is responsible for the game's development, and its lead designer, Chris, holds a Bachelor of Commerce from the University of Auckland. Many of the update logics in POE are likely to be very different from the logic of most game updates, such as the question of how to maintain a stable economic climate.

As detailed in a developer diary, GGG discussed how they applied what they had learned from other multiplayer games to create a truly unique economic system in POE:

In the opinion of the designers, gold coins will result in the following consequences:

1. Gold coins are worthless in and of themselves. It is necessary to have a place where gold coins can be consumed in order to keep inflation under control, such as charging for resurrection and equipment maintenance. Except for the fact that they increase the pain of players, these methods are harmful. It is especially difficult for players with limited financial resources.

2. If gold coins are used as the sole or primary poe currency, the output must be large and widespread, and a method for obtaining gold coins on a large scale that is extremely boring for players but extremely efficient for gold coin workers must be devised, resulting in inflation and economic collapse.

Players will quickly discover that they cannot obtain the equipment they desire with their own time investment if gold coins are the only measure of player wealth when gold coins become the only measure of player wealth. This will be extremely painful for players.

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The transaction party will feel exploited if gold coins are used exclusively to measure the value of a commodity because every transaction involving a different transaction price and market price will cause the transaction party to feel exploited. As a result, the game adopted a very unique economic system and introduced dozens of currencies, including: 1. Appraisal scroll, which appraises all rarity equipment except normal rarity; 2. Orb of Transmutation, which converts an ordinary item into a magic item; 3. Orb of Augmentation, which adds an attribute to a magic item; 4. Appraisal scroll, which appraises all rarity equipment except normal rarity; 5. Appraisal scroll, which appraises all rarity equipment except normal

4. The Orb of Alchemy, which transforms common items into uncommon items; and 5.

Chaos Orbs can be used to random recast rare items, while Jeweler's Orbs can be used to change the number of holes on equipment, and Chromatic Orbs can be used to change the color of the holes on equipment, among other things.

Wait a minute, these currencies have real-world applications, and they are extremely useful. Because the effects of these currencies are mostly random, and because players' preferences for risk determine their consumption strategies and pricing, the vast majority of players can find products and prices that satisfy their needs and desires.

To begin, all currencies should be made to function and consume themselves.

2. make brushing currency more difficult and reduce the damage to the economy caused by gold coin workers;

3. By blurring the value of currency and existing goods, special economic expectations make it less painful for players to brush up against each other.

4. By combining 1 and 3, you will believe that you will not necessarily get better equipment for the same amount of currency when purchasing equipment with currency. If you exchange equipment for currency, you will be able to obtain the residual value brought about by previous game results in a satisfactory manner and look forward to receiving it. path of exile currency can assist you in your endeavors.

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So far, this economic system has proven to be quite successful. Returning to the topic of Tencent's agency, even if Tencent makes no changes to the game, can this economic system be maintained in China, which has a completely different game culture and player group than the rest of the world?

Since the internal test, some players have advocated for the inclusion of a store-like feature, in which players can hang up their wares and the buyer pays for the item directly. In order to conduct business online, neither party is required to do so at the same time. Players are still required to trade despite the fact that the system has not been operational for three years. Rely on a third-party website to obtain inefficient product information, contact sellers in the game, and meet in person to complete transactions. In my opinion, there are numerous arguments in favor of not implementing this feature, such as the fact that it will negatively impact future item pricing.

It's not difficult to imagine being able to automatically obtain information and purchase items, manipulate the price of an item, and even the prices of a large number of items. I haven't played World of Warcraft, but I've heard that someone in the game has successfully monopolized a server, which would be interesting. It is common for people to purposefully post low-priced equipment on trading websites when it comes to POE, because it is difficult for newcomers to understand the value of an item. Then they use it to deceive other players into setting a low price for their own items, which they then use to purchase them themselves later on. Because many people become addicted to POE after selling at a high price, if the process is automated or can be completed at a low cost, the result will be the collapse of the entire economic system.