I began playing a few weeks back and I personally enjoy the goal-oriented structure of the game. I feel like I can make progress developing my island while I play and I enjoy knowing that I'll be rewarded with new instruments and new buildings for performing easy tasks. I also like the Animal Crossing New Horizons Items Nookmiles achievement system, even though at this point I'm not quite certain what to spend them on besides for clothing.

We can begin improving by creating the villagers have more meaningful connections and conversations, they now feel like setpieces.

I overall like the sport (almost 300 hours! ) ) But villagers will give you a top. You put on the shirt. Speak to them. They act like you haven't seen them daily. Wonderful.

I kind of missed the older games (only played a little New Leaf), but watching Jaiden Animations' video on Animal Crossing surely made me enjoy their old characters more.

Measure 1, and it is a trivial step, would be to significantly lower the weighting of this"I saw you burying bells/hitting rocks/shaking trees/fishing/watering blossoms yesterday" dialog. It appears to be the very first thing every villager states every day, which hides all the really (semi) particular conversation they have 2 or 3 interactions down.

I like the sport but aside from a few changes, I believe that the gameloop has gotten less energetic. I recall talking to villagers and them having me do chores and stuff for them. Now they give me repetitive lines.

I feel like pieces have improved as much as the sport has regressed.

I am 130 hours in btw.

To be honest, I can't recall them asking many favors. The only ones I get would be the occasional"can you deliver this apology to a person" stuff. I remember previously it was far more frequent.

Just because folks are whining doesnt mean they dont like creature crossing games, that is a cheap Animal Crossing Bells false equivalency. I adore the AC show but this one just felt hollow as fuck...